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Peter Apps
Daniella Garcia-Loos
Peter Apps
Daniella Garcia-Loos
In AP Physics 1, we study different representations of motion to understand and analyze the movement of objects. Some common types of representations include:
The acceleration of the center of mass of a system is related to the net force exerted on the system, where a = F/m.
Key Vocabulary: Center of mass - a point on an object or system that is the mean position of the matter.
⟶ A force may be applied to this point to cause a linear acceleration without angular acceleration occurring.
The linear motion of a system can be described by the displacement, velocity, and acceleration of its center of mass.
The acceleration is equal to the rate of change of velocity with time, and velocity is equal to the rate of change of position with time.
As we covered in 1.1 Position, Velocity and Acceleration there are ways to represent all three quantities graphically. We also reviewed how to interpret these graphs, but it is imperative to understand the relationships each graph has to one another.
When working from velocity to acceleration we look at the slope of the Velocity vs. Time Graph. Similarly, when working from acceleration to velocity we look at the area under the curve to find velocity.
Many graphs in physics will not be perfectly straight lines, but we can turn the curve into a straight sloped line! We accomplish this by squaring the x-axis value. This is called Linearization. This is a concept that will be used throughout the course, so get comfortable with it now!
Example Problem
A ball is dropped from a height of 10 meters, and we want to find the time it takes to hit the ground. We know that the equation for the position of the ball as a function of time is:
y = 10 - 4.9t^2
However, this is a nonlinear equation and it is difficult to solve for t. Instead, we can use linearization to find an approximate solution.
To linearize the equation, we need to find the equation of the tangent line at a specific point on the curve. Let's choose the point where t = 1 second. At this point, the position of the ball is:
y = 10 - 4.9(1^2) = 5.1
Now we need to find the equation of the tangent line at this point. We can do this by using the point-slope form of a linear equation: y - y1 = m(x - x1), where (x1, y1) is the point on the curve and m is the slope of the tangent line at that point.
Since the point on the curve is (1, 5.1), we can set y1 = 5.1 and x1 = 1. To find the slope of the tangent line, we can plot a second point on the curve that is close to (1, 5.1) and find the slope between the two points. For example, we can choose the point where t = 1.1 seconds:
y = 10 - 4.9(1.1^2) = 4.61
The slope between the two points is (4.61 - 5.1)/(1.1 - 1) = -0.49.
Now we can plug the values into the point-slope form of the linear equation to find the equation of the tangent line:
y - 5.1 = -0.49(x - 1)
y = -0.49x + 5.6
We can use this linear equation to approximate the position of the ball as it falls. For example, if we want to find the position of the ball after 0.5 seconds, we can substitute t = 0.5 into the linear equation to get:
y = -0.49*0.5 + 5.6 = 5.355
This means that the ball has fallen about 5.355 meters after 0.5 seconds.
This is just an approximate solution, but it is a much simpler calculation than solving the nonlinear equation for the position of the ball. Linearization can be useful for finding approximate solutions to problems involving nonlinear functions, especially when the nonlinear function is difficult to work with or when we only need an approximate solution.
⟶ Still feeling a little confused on Linearization? Don’t worry! Check out this video from AP Physics 1 Online for more practice!
In Kinematics there are four major equations you must understand to begin calculations. They relate acceleration, displacement, initial and final velocity, and time together**.**
⟶ In order to solve for a variable without having all four other quantities known, we look at the ‘Variable Missing’ column to pick the equation that best suits our question.
__EXAMPLE:__A super car races by at a speed of 68 m/s and slows down as a rate of 4 m/s/s. How much runway is needed to stop the plane?We are given the variables a, Vo, and Vf but we are missing Δx and tVf^2 =Vo^2 + 2aΔxSTEP 1: Cross out Vf because the car will stop at a velocity of 0 m/sSTEP 2: Plug in the known variables: 0 = (68 m/s^2) + 2 (-4 m/s/s^2) (Δx)Your final answer should be Δx = 578 m |
Key Vocabulary: Free Fall - an object only under the influence of gravity
Equation: velocity = force of gravity x time
Key Vocabulary: Acceleration due to Gravity - 9.8 m/s/s (it is acceptable to round up to 10 m/s/s on the AP Physics 1 exam)
Equation | Formula | Variable Missing |
Big Four #2 | Vf = Vo + gt | Δy |
Big Four #3 | y = Vot + 1/2 gt2 | Vf |
Big Four #4 | Vf2 = Vo2 + 2gy | t |
Variable Interpretation: Δy is vertical displacement in meters, Vf is final velocity in meters/second, Vo is initial velocity in meters/second, t is time in seconds, and g is acceleration due to gravity in m/s/s.
⟶ In free fall equations, we now replace Δx with Δy and a with g giving us a modified list of The Big Four as seen in the table above.
Object Dropped (trip down)
Vo (initial velocity) = 0 m/s
g works in the direction of motion Object Tossed (trip up)
Vf (final velocity) = 0 m/s
g works against the direction of motion | __EXAMPLE #1:__A ball is dropped from the top of a building. It falls 2.8s. What is the displacement of the ball?We are given the variables g, t, and Vo, but we are missing Δy and VfΔy = Vot + ½ gt2STEP 1: Cross out Vo because an object that is dropped has an initial velocity of 0 m/sSTEP 2: Plug in the known variables: Δy = ½ (10 m/s/s) (2.8 s2)Your final answer should be Δy = 39.2 mWhat is the ball’s final velocity?We are given the variables g, t, and Vo, but we are missing Δy and VfVf = Vo + gtSTEP 1: Cross out Vo because an object that is dropped has an initial velocity of 0 m/sSTEP 2: Plug in the known variables: Vf = (10 m/s/s) (2.8 s)Your final answer should be Vf = 28 m/s | | --- |
__EXAMPLE #2:__A soccer ball is thrown straight up with an initial velocity of 20 m/s.What height did the soccer ball reach?We are given the variables g, Vo, and Vf, but we are missing Δy and tVf2 = Vo2 + 2gΔySTEP 1: Cross out Vf because an object thrown up has a final velocity of 0 m/sSTEP 2: Plug in known variables: 0 = (20 m/s2) + 2(10 m/s/s) (Δy)Your final answer should be Δy = 20 m |
Projectile motion is the motion of an object that is thrown, launched, or projected into the air and is then subject only to the force of gravity. Here are some key points to consider when solving projectile motion problems:
When dealing with horizontal projectile launches, launches that have an entirely horizontal initial velocity (ex. a ball rolling off a table), we break it up into two sets of equations: vertical and horizontal.
Formula | Type | Variable Missing |
y = Voyt + 1/2 gt2 | Vertical | Vfy |
Vfy = Voy + gt | Vertical | Δy |
Vfy2 = Voy2 + 2gy | Vertical | t |
x = Vxt | Horizontal | N/A |
Variable Interpretation: Δy is vertical displacement in meters, Δx is horizontal displacement in meters, Vfy is vertical final velocity in meters/second, Voy is vertical initial velocity in meters/second, Vx is horizontal velocity in m/s, t is time in seconds, and g is acceleration due to gravity in m/s/s.
As shown in the chart above, there are three equations we use for the vertical component of launches and one for the horizontal. You cannot put an x-component into a formula without a y-component!
| __EXAMPLE:__A tennis ball is rolling on a ledge with a velocity of 5 m/s. If the tennis ball rolls off the table, which is 1.5m high: (a) How long would it take to hit the ground?We are given variables Δy, Voy and Vx, but we are missing t, Δx, and VfyΔy = Voyt + ½ gt2STEP 1: Cross out Voy because there is no initial vertical velocitySTEP 2: Plug in known variables: 1.5m = ½ (10 m/s/s) t2 Your final answer should be 0.55 seconds(b) What will be the distance it travels before reaching the ground?We are given variables Δy, Voy and Vx, but we are missing Δx and VfyΔx = VxtSTEP 1: Plug in known variables: Δx = (5 m/s) (0.55 s) Your final answer should be 2.75 meters(c) What is the magnitude of the velocity right before the tennis ball reaches the ground?We are given variables Δy, Voy and Vx, but we are missing Vfy Vfy = Voy + gt OR Vfy2 = Voy2 + 2gΔySTEP 1: Plug in known variables: Vfy = (10 m/s/s) (0.55 s) OR Vfy2 = 2 (10 m/s/s) (1.5 m)
Your final answer should be 5.5 m/s |
⟶ Still feeling a little confused on Projectile Launches? Don’t worry! Check out this live stream from Fiveable for more practice!
Key Vocabulary: Angled Launches - launches at an angle that includes both a horizontal and vertical component of initial velocity
Key Vocabulary: Vector Components - the horizontal and vertical parts of a vector
Angled launches require you to find the Vox and Voy, or vector components, based on the initial velocity Vo and the angle Ө. Now you can solve for the following: Vo, Vox, Voy, Ө, t, X, Ymax, and Vf.
Variable Interpretation: Voy is vertical initial velocity in meters/second, Vox is initial horizontal velocity in m/s, t is time in seconds, t is time in seconds, and g is acceleration due to gravity in m/s/s.
__EXAMPLE:__A cannonball is shot at a 30 degree angle above the horizontal at 20 m/s.(a) How much time will the cannonball travel for in the air?We are given variables Ө and Vo, but we are missing t, Vox, and Voyt = 2(Voy)/g AND Voy = Vosin(Ө)STEP 1: Solve for Voy: Voy = 20sin(30), Voy = 10 m/sSTEP 2: Plug in known variables: t = 2(10 m/s)/(10 m/s/s)Your final answer should be 2 seconds(b) How far will the cannonball travel?We are given variables Ө and Vo, but we are missing VoxΔx = VxtSTEP 1: Solve for Vx: Vox = 20cos(30), Vox = 17.3 m/sSTEP 2: Plug in known variables: Δx = (17.3 m/s)(2 s)Your final answer should be 34.6 meters(c) What is the maximum height the cannonball will reach?We are given variables Ө, Vfy, and Vo, but we are missing VoxVfy2 = Voy2 + 2gΔy STEP 1: Plug in known variables: 0 = (10 m/s)2 + 2(10 m/s/s)ΔyYour final answer should be 5 meters |
⟶ Still feeling a little confused on Angled Launches? Don’t worry! Check out this video from Khan Academy for more practice! Want more practice - Check out the Fiveable Live streams on this topic:
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Peter Apps
Daniella Garcia-Loos
Peter Apps
Daniella Garcia-Loos
In AP Physics 1, we study different representations of motion to understand and analyze the movement of objects. Some common types of representations include:
The acceleration of the center of mass of a system is related to the net force exerted on the system, where a = F/m.
Key Vocabulary: Center of mass - a point on an object or system that is the mean position of the matter.
⟶ A force may be applied to this point to cause a linear acceleration without angular acceleration occurring.
The linear motion of a system can be described by the displacement, velocity, and acceleration of its center of mass.
The acceleration is equal to the rate of change of velocity with time, and velocity is equal to the rate of change of position with time.
As we covered in 1.1 Position, Velocity and Acceleration there are ways to represent all three quantities graphically. We also reviewed how to interpret these graphs, but it is imperative to understand the relationships each graph has to one another.
When working from velocity to acceleration we look at the slope of the Velocity vs. Time Graph. Similarly, when working from acceleration to velocity we look at the area under the curve to find velocity.
Many graphs in physics will not be perfectly straight lines, but we can turn the curve into a straight sloped line! We accomplish this by squaring the x-axis value. This is called Linearization. This is a concept that will be used throughout the course, so get comfortable with it now!
Example Problem
A ball is dropped from a height of 10 meters, and we want to find the time it takes to hit the ground. We know that the equation for the position of the ball as a function of time is:
y = 10 - 4.9t^2
However, this is a nonlinear equation and it is difficult to solve for t. Instead, we can use linearization to find an approximate solution.
To linearize the equation, we need to find the equation of the tangent line at a specific point on the curve. Let's choose the point where t = 1 second. At this point, the position of the ball is:
y = 10 - 4.9(1^2) = 5.1
Now we need to find the equation of the tangent line at this point. We can do this by using the point-slope form of a linear equation: y - y1 = m(x - x1), where (x1, y1) is the point on the curve and m is the slope of the tangent line at that point.
Since the point on the curve is (1, 5.1), we can set y1 = 5.1 and x1 = 1. To find the slope of the tangent line, we can plot a second point on the curve that is close to (1, 5.1) and find the slope between the two points. For example, we can choose the point where t = 1.1 seconds:
y = 10 - 4.9(1.1^2) = 4.61
The slope between the two points is (4.61 - 5.1)/(1.1 - 1) = -0.49.
Now we can plug the values into the point-slope form of the linear equation to find the equation of the tangent line:
y - 5.1 = -0.49(x - 1)
y = -0.49x + 5.6
We can use this linear equation to approximate the position of the ball as it falls. For example, if we want to find the position of the ball after 0.5 seconds, we can substitute t = 0.5 into the linear equation to get:
y = -0.49*0.5 + 5.6 = 5.355
This means that the ball has fallen about 5.355 meters after 0.5 seconds.
This is just an approximate solution, but it is a much simpler calculation than solving the nonlinear equation for the position of the ball. Linearization can be useful for finding approximate solutions to problems involving nonlinear functions, especially when the nonlinear function is difficult to work with or when we only need an approximate solution.
⟶ Still feeling a little confused on Linearization? Don’t worry! Check out this video from AP Physics 1 Online for more practice!
In Kinematics there are four major equations you must understand to begin calculations. They relate acceleration, displacement, initial and final velocity, and time together**.**
⟶ In order to solve for a variable without having all four other quantities known, we look at the ‘Variable Missing’ column to pick the equation that best suits our question.
__EXAMPLE:__A super car races by at a speed of 68 m/s and slows down as a rate of 4 m/s/s. How much runway is needed to stop the plane?We are given the variables a, Vo, and Vf but we are missing Δx and tVf^2 =Vo^2 + 2aΔxSTEP 1: Cross out Vf because the car will stop at a velocity of 0 m/sSTEP 2: Plug in the known variables: 0 = (68 m/s^2) + 2 (-4 m/s/s^2) (Δx)Your final answer should be Δx = 578 m |
Key Vocabulary: Free Fall - an object only under the influence of gravity
Equation: velocity = force of gravity x time
Key Vocabulary: Acceleration due to Gravity - 9.8 m/s/s (it is acceptable to round up to 10 m/s/s on the AP Physics 1 exam)
Equation | Formula | Variable Missing |
Big Four #2 | Vf = Vo + gt | Δy |
Big Four #3 | y = Vot + 1/2 gt2 | Vf |
Big Four #4 | Vf2 = Vo2 + 2gy | t |
Variable Interpretation: Δy is vertical displacement in meters, Vf is final velocity in meters/second, Vo is initial velocity in meters/second, t is time in seconds, and g is acceleration due to gravity in m/s/s.
⟶ In free fall equations, we now replace Δx with Δy and a with g giving us a modified list of The Big Four as seen in the table above.
Object Dropped (trip down)
Vo (initial velocity) = 0 m/s
g works in the direction of motion Object Tossed (trip up)
Vf (final velocity) = 0 m/s
g works against the direction of motion | __EXAMPLE #1:__A ball is dropped from the top of a building. It falls 2.8s. What is the displacement of the ball?We are given the variables g, t, and Vo, but we are missing Δy and VfΔy = Vot + ½ gt2STEP 1: Cross out Vo because an object that is dropped has an initial velocity of 0 m/sSTEP 2: Plug in the known variables: Δy = ½ (10 m/s/s) (2.8 s2)Your final answer should be Δy = 39.2 mWhat is the ball’s final velocity?We are given the variables g, t, and Vo, but we are missing Δy and VfVf = Vo + gtSTEP 1: Cross out Vo because an object that is dropped has an initial velocity of 0 m/sSTEP 2: Plug in the known variables: Vf = (10 m/s/s) (2.8 s)Your final answer should be Vf = 28 m/s | | --- |
__EXAMPLE #2:__A soccer ball is thrown straight up with an initial velocity of 20 m/s.What height did the soccer ball reach?We are given the variables g, Vo, and Vf, but we are missing Δy and tVf2 = Vo2 + 2gΔySTEP 1: Cross out Vf because an object thrown up has a final velocity of 0 m/sSTEP 2: Plug in known variables: 0 = (20 m/s2) + 2(10 m/s/s) (Δy)Your final answer should be Δy = 20 m |
Projectile motion is the motion of an object that is thrown, launched, or projected into the air and is then subject only to the force of gravity. Here are some key points to consider when solving projectile motion problems:
When dealing with horizontal projectile launches, launches that have an entirely horizontal initial velocity (ex. a ball rolling off a table), we break it up into two sets of equations: vertical and horizontal.
Formula | Type | Variable Missing |
y = Voyt + 1/2 gt2 | Vertical | Vfy |
Vfy = Voy + gt | Vertical | Δy |
Vfy2 = Voy2 + 2gy | Vertical | t |
x = Vxt | Horizontal | N/A |
Variable Interpretation: Δy is vertical displacement in meters, Δx is horizontal displacement in meters, Vfy is vertical final velocity in meters/second, Voy is vertical initial velocity in meters/second, Vx is horizontal velocity in m/s, t is time in seconds, and g is acceleration due to gravity in m/s/s.
As shown in the chart above, there are three equations we use for the vertical component of launches and one for the horizontal. You cannot put an x-component into a formula without a y-component!
| __EXAMPLE:__A tennis ball is rolling on a ledge with a velocity of 5 m/s. If the tennis ball rolls off the table, which is 1.5m high: (a) How long would it take to hit the ground?We are given variables Δy, Voy and Vx, but we are missing t, Δx, and VfyΔy = Voyt + ½ gt2STEP 1: Cross out Voy because there is no initial vertical velocitySTEP 2: Plug in known variables: 1.5m = ½ (10 m/s/s) t2 Your final answer should be 0.55 seconds(b) What will be the distance it travels before reaching the ground?We are given variables Δy, Voy and Vx, but we are missing Δx and VfyΔx = VxtSTEP 1: Plug in known variables: Δx = (5 m/s) (0.55 s) Your final answer should be 2.75 meters(c) What is the magnitude of the velocity right before the tennis ball reaches the ground?We are given variables Δy, Voy and Vx, but we are missing Vfy Vfy = Voy + gt OR Vfy2 = Voy2 + 2gΔySTEP 1: Plug in known variables: Vfy = (10 m/s/s) (0.55 s) OR Vfy2 = 2 (10 m/s/s) (1.5 m)
Your final answer should be 5.5 m/s |
⟶ Still feeling a little confused on Projectile Launches? Don’t worry! Check out this live stream from Fiveable for more practice!
Key Vocabulary: Angled Launches - launches at an angle that includes both a horizontal and vertical component of initial velocity
Key Vocabulary: Vector Components - the horizontal and vertical parts of a vector
Angled launches require you to find the Vox and Voy, or vector components, based on the initial velocity Vo and the angle Ө. Now you can solve for the following: Vo, Vox, Voy, Ө, t, X, Ymax, and Vf.
Variable Interpretation: Voy is vertical initial velocity in meters/second, Vox is initial horizontal velocity in m/s, t is time in seconds, t is time in seconds, and g is acceleration due to gravity in m/s/s.
__EXAMPLE:__A cannonball is shot at a 30 degree angle above the horizontal at 20 m/s.(a) How much time will the cannonball travel for in the air?We are given variables Ө and Vo, but we are missing t, Vox, and Voyt = 2(Voy)/g AND Voy = Vosin(Ө)STEP 1: Solve for Voy: Voy = 20sin(30), Voy = 10 m/sSTEP 2: Plug in known variables: t = 2(10 m/s)/(10 m/s/s)Your final answer should be 2 seconds(b) How far will the cannonball travel?We are given variables Ө and Vo, but we are missing VoxΔx = VxtSTEP 1: Solve for Vx: Vox = 20cos(30), Vox = 17.3 m/sSTEP 2: Plug in known variables: Δx = (17.3 m/s)(2 s)Your final answer should be 34.6 meters(c) What is the maximum height the cannonball will reach?We are given variables Ө, Vfy, and Vo, but we are missing VoxVfy2 = Voy2 + 2gΔy STEP 1: Plug in known variables: 0 = (10 m/s)2 + 2(10 m/s/s)ΔyYour final answer should be 5 meters |
⟶ Still feeling a little confused on Angled Launches? Don’t worry! Check out this video from Khan Academy for more practice! Want more practice - Check out the Fiveable Live streams on this topic:
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